Ce jeu a gagné le SDJ 2003!
05 Jan 2017 22:14
This information would be available in a real game and is a big part of strategy.
05 Jan 2017 22:39
You can see placed tiles in history.
06 Jan 2017 9:45
Piano, you cannot be serious. .. You cannot possibly compare having the price on the tile to having to open a second window with the game history and then set out to work out the price from history ...
06 Jan 2017 13:09
Usually the walliness determines the price of the room.
Seeing the price is only useful for the unwalled rooms that exist twice with a different price for 4 types of building (brown to purple).
Looking at the history is impractical.
You have to search the page for "buy 11", then unselect the text to see the color.
Editing the game source code written 10 years ago is probably not happening as well.
06 Jan 2017 14:50
It's also important from a counting sense. If I glance over the board and there's a ton of 9 tiles in play, and very few 8 tiles, then given a choice in a real game I would take an 8 money card over a 9, because it is way more likely to result in a single-card-exact-price buy later on.
It's not really reasonable to tell me to iterate over the whole history to get this sense that I should be able to see just by looking at the playing field.
06 Jan 2017 15:12
If you are a Premium member, you could write theses informations in My notes... If you are not, you could write them on a sheet of paper.
As far as I am concerned, when there are 10 tiles left, I check the remaining tiles.
Powered by phpBB © phpBB Group.
phpBB Mobile / SEO by Artodia.