I have not yet even started a game with the Market Variant, but I wanted to open up a thread to discuss any thoughts people have about it.
My initial response is that I'm glad Daniele Tascini is thinking about this. It seems that a lot of players lose interest in Tzolk'in once they discover that nearly every game is won with the dominant strategy (with some minor variations depending on the setup). I myself play the big resources strategy in about 90% of games I think.
In terms of the implementation, I can't tell yet how much of an effect it will have. It will certainly make getting wood a lot harder, and I suspect that the Huracan tribe will be much more powerful. But overall, I can see how this limitation will help to balance the game and make alternative strategies more viable.
Now if we could just find an elegant fix for the starting player advantage, then the game would be perfect! (I have ideas on this, but will refrain from getting off topic here.)
Looking forward to seeing how it plays out!